2014年1月19日星期日

A tribute to a deeply flawed and amazing game - Diablo 3

I don't have any particular reason for making this post, I just wanted to engage in some nostalgia. It's a wall of text, but I hope you'd like to read it nonetheless!

Humble origins
I started playing playing Diablo when I was very young. I got the original Diablo when it was brand new back in 1997, and fell in love with the game instantly. Not everyone had the rig for it though; back then it was unheard of to have a game with a size of 100 MB for the recommended installation. I pretty much had to remove all my other games so the computer only held Diablo and the Windows installation, but it was worth it.
Then I moved on to Diablo 2 in 2000. I had a friend who managed to get into the beta, and I was incredibly jealous of him for that. Especially since he wasn't as big of a fan of the franchise as I was, and never really cared for the game all that much. I made up for it after the release though, and pored in countless hours into that game. First I just played Paladins, but later on discovered how much fun the Necromancer was and made the switch. But that was then.
Launch
Naturally, I wanted to be part of Diablo 3 from the very start. To call it one of the most anticipated games ever is almost an understatement; after Blizzard released World of Warcraft in 2004, pretty much everything else got pushed back indefinitely. It was all WoW, all the time. Hardly unsurprising considering the money they were making on it, but it was a bit discouraging for those of us who were more drawn to the other Blizzard games. For a long time, people referred to Diablo 3 as the game that everyone wanted, but no one thought would ever be made. But finally it was, and I sat there with everyone else on May 15, 2012... And couldn't get in.
Not the best possible launch I have to admit, with worldwide server crashes from the traffic overload, but I thought like many other people did: "I've waited for this game for 12 years. I can wait another 24 hours." And that opening screen with the moon and the raven was pretty to look at, so there was that at least. But eventually we all got in, and Diablo 3 was finally reality.
First impressions
Running through the story was cool and all, but didn't take that long. Mind you, this was back before all the botters, before the AH inflation, before the overhauled loot system, before anyone had any Cain's sets or whatever, so you made due with what you had and soldiered on. It was all about getting to level 60 though, getting to Inferno. Diablo was never about the story, it was about the grind and the item hunt.
Normal was still fairly easy, and Nightmare didn't provide all that much of a challenge either. Hell was tough. You progressed slowly, and had to claw your way through every inch of it. Still, it was doable. I played almost non-stop those first days as well, and I think I was among the first people in Europe to hit level 60. Then came Inferno, and that was like hitting a brick wall.
Do you remember what it was like? You managed to get through the Old Ruins, maybe, but that was it. I remember jumping through public game after public game trying to find good people to run with, who could carry me through it until I had found enough inferno gear to survive by myself, but it was the same thing every time. You went out into the Weeping Hollow, and you were dead in seconds. For a while, people were doing runs killing Sarkoth and Mira Eamon, just in the hopes of getting a yellow drop on either of them, and then reloading the game. This was before paragon levels and Nephalem Valor mind you, so yellow drops were few and far between. Legendaries were almost unheard of, and the few that had been found sold on the AH for ridiculous amounts of gold that no one yet had. Most of them weren't very good though; at launch, most legendaries were only slightly better than yellows, and unless you got a lucky drop, they were nothing special at all.
So yeah, some things were just impossible. If you tried to run the Caverns of Aranae and ran into a champion spiderling with the now-removed invulnerable minions affix, combined with maybe vampiric or fire chains, you were done. Can't run from them, can't beat them. Nothing to do but restart the game and hope for better luck.
That was a thing back then, people ran from certain affix combinations rather than even attempt to fight them. You couldn't keep grinding until they were dead either! Remember how the elites got their health back if you were gone from the fight for too long? Remember the enrage timers that made your health start to tick down automatically if you took too long to kill them? Remember how infuriated you got when your teammates cowered out of the fight and ran back to town, while you still tried to keep on fighting? Ugh.
Little by little
Eventually, I got lucky. Around a month in, I found two legendary items that were godly at the time, and the right class-specific items for me as well (I play a Monk). I still have them in my stash, never could bring myself to scrap them. They may not look like much now, but back then, these two items are what opened up Act 1 Inferno for me, and made it possible to survive there. It was still insanely hard, but finally I could start doing enough damage to win fights against elite packs before the enrage timers hit. Another month, and I had managed to trade myself into two more, and now I was set. With this, I could start farming effectively. Eventually I had aquired good enough gear to walk around with a whopping 11k dps and 277% magic find, which was very respectable.
Then of course came Act 2, which was just as much of a brick wall. You were back at zero, and insta-dying as soon as you left Caldeum. Granted, we eventually got through that as well, but man it took forever. Don't even get me started on Belial. Holy hell, you had to get so lucky in order to take him out before that timer hit.
I never got past Act 3 in the old gear system. If you thought act 1 and 2 were hard, they were nothing compared to Act 3. I spent an entire week trying to light those signal fires to no avail; I had simply met my match. Act 3 inferno was too hard. I heard of people who got through it though, but I couldn't. Maybe I eventually would have, but until then I just kept on farming act 1, hoping for those rare iLvl63 items. Before MP levels, where all items rolled those stats, the difference in potency was major.
Magic Find
Everyone needed gear improvements, and gear didn't drop often; Magic Find was key. And this almost killed public games. Good MF gear was ridiculously hard to come by, so what people did was gear with bad MF items, and simply hung back and let someone else do the work. Or, they started item swapping, changing into MF gear just before the elite died. Either way, the people who were playing with hard-earned legitimately good MF gear were dragged down by those who didn't. To solve the issue, Blizzard brought about a solution that didn't make anyone happy. They instated a system of shared MF in public games, to take away some of the advantage of those running with poor MF gear, and giving a boost to those with 0% MF. That sucked for me though, since I was running with MF gear that was actually good. Public games meant lower MF for me, without any boost in damage output to compensate for it. Because of this, a lot of people simply stopped playing public games all together. Then came the Paragon levels and the new legendaries, and everything changed.
A new game
Certain things had been repeated over and over again by vocal parts of the player base:
  • The game is too hard
  • Legendaries are no good
  • Legendaries don't drop often enough
  • You reach max level too quickly
  • It's too hard to get good enough MF to farm effectively
  • The shared MF is killing public games
Blizzard answered these criticisms by introducing the Paragon levels, the Nephalem Valor system, and Monster Power (with the increased trash mob density). It brought a lot of good with it: people got the long-term EXP grind they wanted, the legendary items became as impressive as they should be, and public games became viable again. But it also brought a lot of bad: The item inflation that made everything but the 0.1% "perfect rolls" lose all value and let the entire economy be controlled by botters (or the extremely lucky), the BiS standard that became too easy to acquire (and took everything but a few select items out of usefulness), and the biggest one for me: the elimination of actual challenge from the game.
To me, being able to literally wade through oceans of white mobs without having to do anything else than hold down the left mouse button, isn't actually as fun. Sure, there's some enjoyment in that too, but I loved the times where even the white mobs were dangerous, and you had to adjust your playing style according to each enemy you were facing. Look at it now: Does it matter if you are facing skeletons, fallen, constructs, succubi or mongrels? No, you will fight all of them the exact same way; by holding down the left mouse button and letting your AoE attacks do the work without even really registering who you are facing.
I liked it better when the enemies were much fewer, and much more dangerous. Then, it made a huge difference if you focused on AoE or single target attacks, with very different playing styles for both. It meant employing real tactics. People always talk about how gear hampers build diversity, but never really about how monster density was the biggest killer of build diversity you could ever imagine.
...But I digress. Instead of harping on negatives, which is all too common in our community, I want to stay on the positive. But now I've reached the character limit for this post, so I'll have to finish this in the comment section. Onward!

source: reddit

2013年12月15日星期日

Diablo 3 Fast Power to 60 in a Team

- Have a qualified player carry you to farm XP at MP10, Act 3, Keep Depths Level 2. This is a repeated run.

- Do this on Normal, Nightmare (requires Level 25) and Hell (requires Level 50).

- If you have 3 players carrying you, you'll benefit from 3 x Party Bonus (Gain x10% XP for each Partymate).

- You might also want to level up your Followers in Inferno Mode (requires Level 60), obviously you can only do this solo. On your own, this is fast on MP10, Act 1, Whimsyshire.

Items to Wear|When|Experience Bonus
[Hellfire Ring] Level 1|+35%
[Leoric's Signet]Level 14|+20% to +30%
[Cain's Fate Set]Level 22|+30%
[Radiant Star Ruby] on Cain's Laurel.|Level 22|+31%


## Detailed Powerleveling Guide

###Overall Structure to powerleveling someone
All runs should be w/ a Lvl 60, well geared inferno player (can blitz through MP1-2 Inferno w/ no issues) at Monster Power 10 Normal/Nightmare/Hell. It's most efficient to have 3 other players all powerleveling their alts, as it doesn't really affect the powerleveler that much. The powerleveler should be pretty well geared if you're going to do MP 10 Hell w/ 4 players, though; I think that's about MP3-4 Inferno level of monster health & damage.

* Act 1 (Normal) to level 10 or so (or have them do this on their own, it doesn't take long)
* Act 3 - Kill Azmodan quest (Normal) to level 25
* Act 4 - Kill Diablo quest (Normal) @ level 25 to unlock Nightmare
* Act 3 - Kill Azmodan quest (Nightmare) to level 50
* Act 4 - Kill Diablo quest (Nightmare) @ level 50 to unlock Hell
* Act 3 - Kill Azmodan quest (Hell) to level 60
* Act 4 - Kill Diablo quest (Hell) @ level 60 to unlock Inferno (can do this at MP0, which is much faster)

The details of the act 3 runs are below.

Optional, but very beneficial to the powerlevelee, after they hit Lvl 60:

* Act 1 - Imprisoned Angel quest (Inferno) MP0, travel to Act 2
* Act 2 - Kill Belial quest (Inferno) MP0, travel to Act 3
* Act 3 - Kill Azmodan quest (Inferno) MP0, travel to Act 4
* Act 4 - Kill Diablo quest (Inferno) MP0 to finish

Just because you have one toon that is level 60, you cannot start quests on your own without getting at least a couple of quests done in that act. I recommend these because, for key hunting, that's what you want to have for each act. From my experience, you need to travel through to the next act in order to "get credit" for the quests, and is the easiest way to guarantee that you have unlocked that quest for the act. I'm not sure if you actually need to kill the bosses at each act to unlock the next act, but it takes all of 2-3 minutes, and is a safe way to do make sure it's unlocked. Also, for Act 3, since they're always going to want to start at Act 3 "Kill Azmodan" for Alkizer runs, just start there so they unlock that quest.

###Gearing for levelees

Buy all the gear that you're going to need before you level your characters! Avoid class-specific leveling gear, and then you can use that gear set for any class that you want to powerlevel.

Two overall gearing points for the levelee:

* Wear a Hellfire ring that you have, preferably a Vitality one (Lots of Vit right at clvl 1!)
* Try to get "Monster kills grant +exp" on anything you can
* Survivability is way more important than any DPS so just ignore DPS stats in favor of Vit (primary), % Life (secondary), high Int, +Armor, or Str. Remember that 10 Int == 1 all-res, which you can't get on low-level gear, so stacking Int does help w/ survivability!

Remember: 1 strength == 1 armor == 1 intelligence in terms of damage reduction! But, stacking Vit is the best return on your money, so stack that the most you can. You can try to stack dex in order to bring up your dodge, but I'd recommend sticking w/ strength or int, because it's just clear damage reduction instead of random dodges.

Starting at level 21, you can find a Goldwrap legendary on the AH w/ good +exp on kill and extra armor.

Below level 23, find the lowest-level helm you can w/ a socket (I think they're available on iLvl 15 items, and some lower iLvl legendaries like "See No Evil", which is an iLvl 13 spirit-stone) & stick a radiant star ruby in there for the 31% exp bonus. Helms have higher intelligence rolls, and can get +% Life.

At level 23, the levelees can don their 3-piece Cain's sets to get the additional 30% exp bonus. You *only* need the 3-piece, so I'd ditch the pants (as they can roll high vitality) for ones that you can get 2 sockets in (for amethysts to get more Vit), or gloves with high Vit and Int. Keep around your Cain's set for other classes, or pass it on to other redditors! :)

At level 42, if you really want good survivability and don't have a budget problem, you can get iLvl 60-63 reduced level gear on the AH w/ all-res for a few million to complement the Cain's set, and a iLvl 60-63 weapon that can have massive stats on it comparatively. It also helps if you have to solo parts of your powerleveling because you can't find a group. You can easily solo MP10 Nightmare if you have reduced level gear w/ all-res and a 800 dps weapon, for example. If you invest in reduced level gear, you can always resell it, or keep it around if you're going to level more classes!

###Powerlevelee tips

Stay back from the person running you! You don't need to be right on top of the powerleveler to get the exp, and you're going to get 2-3 shotted by everything, even if you're geared well! Have lots of potions, and pick defensive skills and passives. Again, you're not really contributing to DPS, so focus on survivability. Pay attention to what's coming at you, especially in Act 3, as Moloks, spear-chucking goats, ball-tickling Pestilence demons, molten mines & exploding pillars will pretty much 1-shot you if you're on auto-pilot. Dying slows EVERYTHING down, so don't die!

###Powerleveler tips

Act 3 runs will be the bulk of the time for powerleveling someone. Here's the route that worked well for me:

* Go to the Bridge of Korsikk waypoint & run that area in a counter-clockwise circle. Have this as your checkpoint, and you'll always start here. If your powerlevelee has problems living through this area, you can skip it, but they're going to have problems anyways.
* After a full circle from Korsikk, take the waypoint back to Bastion's Keep, run north to the Keep Depths lvl1 entrance
* Run Keeps depths 1 to 3. If you miss an exit to the next level, TP back & take the waypoint to KD level 1 to go to level 2, or go to KD level 3 & run it back to the Breach
* At the Act 3 waypoint, or after TP'ing back if you hit a dead-end somewhere, clear Arreat Crater level 2

I got someone from level 40 to level 50 in 3 of these runs on Nightmare last night, gaining 4-5 levels on the first run, then 2-3 on the other two. I also got someone from level 40 to level 60 this weekend doing these runs, and it took about 2 hours, I think.

I used my 150k DPS demon hunter w/ a strafe build, and a 60k DPS WW/Rend barb. I found the DH much easier, as you can just strafe through everything & you don't have to melee anything, and Fury generation was nigh impossible w/ my barb. But as I was being powerleveled, we were assisted by a pLvl 72 barb who just murdered everything, and it was also super quick, so YMMV. Whatever class you pick, you just want massive range AoE or skills that quickly 1-shot monsters at about 60k HP in Nightmare, or ~100k HP in Hell.

You need to stay ahead of the people you're leveling, so +move speed gear makes that much easier; I always run w/ +24% move speed, and it really did make things easier if I had to backtrack a bit while clearing KD in particular.

While you're running the Nightmare & Hell act 3 runs, do pick up the low-level legendaries. I made more this weekend than I have in a long while because I got a Buriza-Do drop w/ 12.4% chance to freeze, and it sold for 13 million gold. I haven't had an iLvl 60+ legendary sell for that much in months, and while I realize that that was a lucky drop as well, don't think that the low-level legendaries are just crap that won't sell.

source: reddit.com

2013年12月2日星期一

Decaying Crypt Farm in Diablo 3 Act I Field of Misery

Decaying
Location: Fields of Misery
Very huge map with 2 levels (Decaying Level one, Decaying Level 2)
Sources of Loot embrace Ash Pots (Ashes), Stone Vaults, decomposition Coffins, and Stone Coffins.
A Blessing Shrine is found here.
Mobs during this embrace largely undead like Decayers, Plague Carriers, Rancid Stumblers, Unburied, mud Biters, Spewing Horrors.
There is conjointly an occurrence here (in level a pair of of the crypt): The Family of Rathe
A Resplendent Chest is found at the tip of level a pair of.


The decaying will solely spawn in 2 doable locations within the Fields of Misery zone. the most effective approach of finding it's by taking a glance at the image provided during this guide:
As for AN actual Reverse run (4 player DC run is that the quickest XP within the game, currently), here is that the best approach of doing it:

 each play build their own game to appear for the.
    If a player finds the, the opposite three players be part of that game.
    The selected runner runs through the, triggering all the Wretched Mothers to spit out further zombies. they must watch out to not kill something.
 the opposite three players, within the time unit, goes to Festering woods to organize elites.
    Once the runner reaches decaying level a pair of, he teleports out.
    All four players return to achieve three stacks in FW (if FW doesn't give a minimum of three stacks, that is rare however doable, then gain the third stack in cemetary or leoric's courtyard).
    The runner then uses his original TP back to the level a pair of.
    The level a pair of provides each a resplendent chest and an occurrence, that takes you up to the complete five Nevada stacks.
    Finally, all four players goes backwards through the and clears out the whole zone.

This full run ought to take ~5 minutes with an honest party on MP10, and may give up to 300m xp per hour, that is that the best within the game.

2013年4月10日星期三

Diablo 3 Overview


Diablo 3 has come out for nearly one year. Do you still remember the days that we look forward for the coming of Diablo 3 news and beta experience?

Overview

"Diablo 3" is not only a classic action role-playing game, and is a perfect continuation of the Diablo series. Players can in five different career (such as barbarian, witch doctor, mage, or priest) choose to create your own role, each occupation has its own unique spells and abilities; variety of game scene, full of epic color story countless monsters and challenging Boss contest, these heroes gain experience and learn new skills while also will get has magic power treasures.

The game takes place in a dark fantasy world "sacred temple". In this world, the majority of the residents do not know that there have been more than 20 years ago a group of heroic powerful heroes, the "sacred temple" rescued from the hands of the underground forces of evil. Many have directly faced Hell army soldiers survived, even from the war, but also sanity disorder; most soldiers choose to bury this a terrible memory, let your mind from fear. "Diablo III, players will return to the temple and launched a desperate struggle, with each of the forces of evil.

Easy to understand interface, fast-paced, and many the Diablo fans look forward to the thrilling game content Diablo Diablo III "" Diablo II "is set to become the most perfect sequel. In addition, many of the new features of the game, will make the "Diablo" series of games to experience climbing to another peak!

Diablo 3 will be 3D posture into the field of vision of the player, but it followed the Diablo 2 classic 45 degree oblique perspective, the hearty battle rhythm, and highly playable random content. Made some modifications on the game let the rhythm faster, more flexible content, these changes will encourage players to think about tactics for the game, rather than the brain to click the mouse. In addition to "World of Warcraft" experience gained from the success stories, Diablo 3 developers who have been inspired by other games, such as Zelda series and "God of War". In addition, if the player is willing to, can only use the mouse Fun Diablo 3 (but more or less to reduce efficiency).

2013年3月22日星期五

Diablo 3 Barbarian Hammer of the Ancients Build


Miss my youth: of Cock wire Manzi 10MP ancestors Tour

First on the bear standings, a slag residue, welcome Tucao. Jars hundreds of billions, hundreds of millions to tens of millions of fitted we engage not afford ah, unmatched by a panel of hundreds of dozens W ah.


On slag panel, BUFF, with the Light brother - from 102 just fine with him in order to increase the poor points the MF, they are unaccustomed with small woods.

Nil V. immortal, no less angry Jordan no Bug hammer, various non - non-soft-mei currency players always feel soft sister coins to play the game is not my style ...



G slots ... or how to wire it called the gold medal Cock.

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

May be Tell me what you would say: not much G will be able to play more comfortably spend more.

My idea is: D series this kimchi ancestor, the essence lies in the brush brush, scratch card like falling and identification process is the most important.

See that lump of feces yellow or green, to a golden Yizhuqingtian decomposition ten million tears after a small sea toilet, and my heart there is such a trace of excitement, is not it?

The jars also spent how much G with an equipment line and not much time, he felt a boring precedent own method of play is the most important to find the most suitable.

For me, this is a fun to pass the time, I do not like to buy a variety of off-the-shelf goods bought after it lost power continue to play down.

For example, I wanted to own line and ah line and the line and out of a ring, hands ax, Mace, heavy weapons Shenma.

I will be a variety of legendary hit collection, all right blind see - although it had a variety of no variety of sulfur, but the game only just an interest, not all of life.

Closer to home, the gold medal Cock wire 10W DPS Bar line and 10MP ancestors. Forward! Sao years! Light waving to you! Efficiency out of the question, but not so slow.

Because gold Cock silk, yellow fitted will pick up, the ground any cook G will not miss, plus a closer look at the middle of the blue and white full screen can find interesting name, returned to the city identified decomposition equipment, efficiency wood line and the main reference.

The wood carefully counted time, probably from all clear, generally less than 2 minutes into the game to, to encounter nausea that affixes and coupled the recent Asian clothing aunt nausea (Tucao: Whirlwind displacement is not as early as 102 or 103 The patch solved, now gnaw on and a variety of displacement, do not know is not Asian clothing aunt) of Arcane ball plague Shenma Note Xiazou bit reckon less than 3 minutes.

Line and the main due to the variety of picking, identification, decomposition, so a line and in about five minutes.


Build number of the Asian clothing line and open service after about two weeks ago to 105 update young married woman pregnant AFK more than half a year, come back the people have changed, 107 version already coming.

Replacement version of the beginning or is not suited (in fact, now fully keep up with the mainstream, is to entertain pass the time).

103 times the rise of the dual-cyclone is still a force, but has been slightly behind the trend of the times, the equipment is taken place earth-shaking changes.

103,104 times both single-line and, or, and based Friends are the gray often relaxed various farm AFK before the PTR has felt the pressure of the high MP, and then come home and find their own equipment and Build behind too much, not to mention high-MP, 1,2 MP are difficult to effectively farm, one friends list is offline two hundred days was not going to play.

And nothing but idle something to do, he picked up back on the Kane learn from the advanced experience of reference equipped Posts own AFK only 2000W spent a few of them part (Tucao the next breath the G really is not G, devaluation fast, AFK back like a dime a dozen points, I do not know my illusion or equipment cheapening), with a barely MP5 equipment, brush some keys, 5MP line and the Super BOSS, a Hellfire quit.

Then hit the essence of a few of their own small upgrade equipment (although it seems a lot of people are decomposed goods), and now decisive in the 10MP ancestors found a new fun.

From 2MP to 5MP, AH updating equipment - are BO, this price should be able to buy this than me is better.

The ax: 9W, hammer without love.

Belt: 30W.

Necklace: 30W.

Wrist: 50W.

Immortal shoes: 20W.

Immortal clothes: 70W.

Total: 209W, the gold medal Cock silk election.

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

Had never been seen in the other parts Jiangzi:

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

The head is based Friends do 104 made out to send. The shoulder is 103 900W buy.

The gloves are 103 era-based Friends of the identified sent. In that era of popular battle MF think this glove is simply bunker.

Nuclear eye 104 times burst skull ring is 103 times based Friends sent.

Pants, remember. Seemingly play it.

Not dare to use until the deputy to 5.5% Life Steal, put absolute cut - the impression that, out of 104 times.

On such a ragged, stumbling into a 5MP Fortunately count line and in the past, but also their own entertainment, anyway, even the Super BOSS can, huh, luck is good, the 5MP actually have time to drop the organ ( just 2MP brush regression keys and drawings, A4 drawings actually is out once).

From 5MP to 7MP easy + pleasant to the 10MP the ancestors and Super BOSS:

Refuse Hellfire Ring slowly and build a few parts of their own some improvement - is a bear chart glove shoulder wrist necklace main hand ax. Slowly found the 5,6 MP can easily line and line and the began 7MP trip, garbage immortal head and vice ring also seemed that when the explosion.


A few days before the eggs pain 10W DPS went to 10MP Super BOSS intend to try knife out first is the neglect Farm, and Laka Northrop, tried, can play, but three are indiscriminately Farm dry out and die the remaining 2% of blood to the effect dead, and a sad reminder of dropped calls.

Second out of the Skeleton King and Magda, no less than 10 times the flutter Street, and finally get on the ground - God horse these two goods dry? A blue ground? Uh, line and main sad reminders naive to think that to the Do 5 layer BUFF will be able to get 100% of the organ fall, Ever ...... temporarily no longer want to go to the line and Super BOSS.

Then suddenly one day find jars the 10MP ancestors, venture to go a try. Do not do not know the ancestors of wonder! More experience, more mobs will come up, burst rate, reason that line and the main fell in love with this place, never tired.

In fact, in the update a few pieces to build equipment before the line and main has tried line and 10MP ancestors, the defense and had never been seen almost the blood probably in 4W5 around, the panel DPS should 8W multi-point, can roll up, but to upset this situation, it is easy + pleasant.

Forward! Members Cock silk Sao years! 10MP ancestors beckoning to you, maybe next identified sea toilet.

2013年3月4日星期一

Diablo 3 Experience as a Monk



Mood: What makes me Diablo 3 like this?

More than a good monk wrist, but crit it said good crit. All clouds did not crit crit affixes heavy wrist over large parts of the right to destroy the entire design.

However, even this design is only to reduce frustration, it is not enough to make the Diablo "fun".

III "fun" equipment systems

How will the "fun"?

Fun only from those able to break the rules to limit the incidental elements, and not from the shriveled inevitability elements.

From that point, Diablo and equipment design failure, even 1.04 after legendary equipment design, the vast majority to be a failure, because it does not reflect the uniqueness legend has. For example, the typical two popular equipment:

Mood: What makes me Diablo 3 like this?


Everyone with them, because of an "impossible helmet IAS, and the other has to fight to guarantee a ultra-high storm damage and Socket. Not fun, however, had to use, because they are the best, almost irreplaceable from angle to increase the attacking force.

Twilight RCC all non-suit helmet, while Aunt ax sentenced to the death penalty for all hands and arms (of a Guards god hammer excluded). If the one thing everyone is using, and that means diversification of design failure, and the reason why everyone but only because of the pursuit of a pile of numbers, what I 9 more attack speed than you, you more than I crit, and how boring it can not?

In this sense, all popular legendary design failure, it should never have existed.

What is a successful design? Let the the affixes "legendary" up! Successful design is not without, but was drowned.

Mood: What makes me Diablo 3 like this?

Three hundred strong spear "and" History of exactly Buddha Maul is a good example of the legendary equipment worth should come from a completely unique Impossible affixes appear on other equipment, making this legendary equipment and specific build with them will produce a new play.

Plus 50% of the Hatchet injury, will release Lightning attack, this is a very cool design. I chose these two pieces of equipment is because they are a representative can affix system and skill system try interactive occurred, other means unique trigger effect to give play to bring the change.

Similarly, we envisioned under not more than a Socket, but like Lin Dengjun as a stone the the Mitsuya Heliconia lion or heightening Storm Shield Block but a certain probability invincible. If only one direction, so that the basis of affixes normalized rare equipment owned by the legendary equipment legendary affixes. Equipment designed in line with this thinking, the absolute than just playing the numbers game and equipment to be "fun" and more.

However, Diablo 3 numerical system lie in the design ideas on a mountain.

2013年2月1日星期五

D3 Monk PVP Skills Analysis


The sight appear monks rushed to you immediately put witchcraft, then immediately the Spirit line rushed wall. This machine power of the monks fled blinding. Monk's reaction will be open blinding hit flesh, there is always a good mood in the middle of sorcery doll, so the monks spent invincible solution pig. (Note spiritual line after running in the direction to avoid the flesh, and the connection of the monk, or once the flesh is broken, plus night-Admiralty is likely to spread to the real body).

At this time, our spiritual line is broken, and also holds the hands of witchcraft, fear not release did not disappear, but this time the monks Invincible is not over yet, the most critical few seconds to!

4. Around the wall

a field of honor terrain and vision to explain pvp write very detailed, the congregation are recommended for pvp interested should go and see.

[Graphic] preliminary study on Arena terrain, obstacles and PVP perspective.

Monk Moderator Kuro wrote today to take the fruits of his hard work against him Buddhists can be considered souls fruit. One drink a peck before the scheduled Could!

It should be noted that for witch doctors, Soul Eater do not wear high parapet walls barrage bypass all obstacles. Special place to the north side of the ring-fence down in the trees on the ground and on the west side of the island, two obstacles Soul Eater can go through, so if the monk is to chase and you play in these two locations, that you The odds will be much larger.

Regression theme, this time we need to take advantage of an obstacle to play cat and mouse with the monk, consume his remaining invincible time. Admiralty master clock can be worn wall damage, so the requirements should be a very good grasp of vision. Teleport Qixing flash partition your horizons when released, but the monk body can not wear the wall, but left in place around the walls encounter the Qixing not Bulkhead continue around, or may hit the front of the monk .

Skills around the walls can not write it here only by real slowly accumulated experience serious study under the terrain, can always find a point method.

In fact, the probability of success of this stage is not high. First, the monk itself running too fast; the second is the Admiralty too large master clock can also pass through the wall, it is easy to hit; Third, If the Spirit line is broken when Mami have not went to the wall edge; fourth point, he was invincible in the end the end we did not have to see before we know around his vision is actually around their own horizons.

Overall, the most critical few seconds, fault-tolerant rate is very low, which is the witch doctor monk wins low key.

The rest needs to be done

If you make it through a few seconds of the above, but also to maintain the spring of Columbia in hand or maintaining high blood Congratulations, the victory is not far away.

2013年1月5日星期六

Diablo 3 Gold Circulating Views

Diablo 3 gold coins circulating views and improved ideas
Why say the economic cycle? Because I think only when Dropped most of the items have more or less time to pick up the value of the game's economy in order to maintain a dynamic natural stable patches without having to rely on external forces to affect the game prices.
Two basic points of the cycle is the output and consumption.
Let's take a look at the Diablo 3 gold cycle:
Output: Dropped.
The consumption: AH fees, equipment repair, production skills and processing costs of production.
All natural all know, in consumption, in addition to the AH fee is effective equipment maintenance role behind the project production skills outside almost non-existent. The disadvantages of such obvious, easy to obtain and consume hard, does not make everyone get satisfaction, but will also increase the frustration of the players, because to get perishable difficult things are generally classified as spam ......, easily consumed easy to get things to qualify for all pro-gaze as means of circulation.
This paper wanted how production skills utilized.
First of all, jewelry, because it is completely unable to consume almost became a pool of stagnant water, the processing costs accounted for almost 80% of the cost of the gem because of the cumbersome process, resulting in almost no businessmen jewelry as an industry to operate.
My idea is to apply the WOW the production mode, in the process of processing possible to synthesize a perfect XXX jewelry than ordinary high a level. Such as three 54 Synthesis of 58, to appear perfect and you can reach 62. Three perfect gems can gears up to get a free processing opportunities, will get a 66 jewelry, if you are lucky enough, you can again perfect grade is 70 properties gem. Lobbied for three processing opportunity again. Ordinary, you can not break through the the existing drawings restrictions. This will enhance the the entire server jewelry consumption, high Fu Shuai players, more momentum, and also so that the vast majority of ordinary players benefit in Shiqu gem when more high rich handsome spend money to put into the high-end gems. While the the synthetic gemstones person increase, fees will surge. 【Perfect chance people found = 0MP probability 0MF appear gold equipment. 】

2012年12月27日星期四

Guild Wars 2 WinterFest Human Raiders


Guild Wars 2 WinterFest human copy of the main city of the second leg of Raiders


Guild Wars 2 toys Masters Tixx Tyria travel the journey started two o'clock yesterday, the first stop was the Hill, the main city of Warri, followed by human, chalcone, Norn, Asura, last lion arches (activity specific itinerary) Tixx each to a main city will not like toys to the residents here, and bring a new copy of a copy of Hill Warri has ended today introduced a copy of the human play, with a look!

Vegetative copy of in the toys Masters Tixx the toy factory are the new copy, so the terrain is still the same, the entrance to the human copy to leading novice at the exit of the map in the main city of the human, 2 to enter, if human main city do not know how to go, first by their own race, the main city of the asura sent to Lions Arch door, then through the door of the lion arches Asura transmitted to the human main city of Divinity's Reach, you can participate in a copy of the . Miss this copy does not matter, because when a copy of all the other toys masters to the lion arches will unlock that time together experience can be.

The following text, this copy is divided into six stages, first came to the main city of mankind, a lot of people-based Friends of the course is based Friends called on together inside, not-based Friends of the Lone Ranger the direct hit Tixx lfg here on should someone set you up, and then directly into the copy.

Winterfest

Human a copy of the main city entrance

First stage:

Or first jump, this copy of all stages are completed at the bottom, and copies of all relative vegetative simple, the first stage is to grab the gifts hand holding a gift from these mice, kill them After the gift will fall to the ground, pick it up handed the designated NPC at like, of course, if the ground is a gift you can directly pick up to pay.

Winterfest

Rid of it!

Winterfest

Grab their gifts!

Winterfest

Below blame a lot of attention to roll Do not be killed ... the mouse was brutal; collected after second stage
Second stage:

The main purpose of this stage is to use environment-specific weapons white toy little princess turns red toy little princess before the start of the stairs from the second floor to the first floor to pick up an environmental weapon, task prior to the start will be the location cue, the left side of the map, as shown:

Winterfest

To pick up a skill, spray it on the front of those white toy Princess

Winterfest

Our aim is to white toy princess becomes red like a little princess on the right! Done after the third stage.

Third stage:

This stage is relatively simple, the simple task of defense, rushed mice kill can progress bar to read the full task completed.

Winterfest

Standing within the range identified on the map, broke into the strange dry point on

Winterfest

A total of about four or five waves look like, no difficulty killing. Top right of the progress bar is full, can enter the fourth stage.

2012年12月19日星期三

Diablo III terminology dictionary


CHD: storm damage, "critical hit damage," the abbreviation "CD" is more commonly used. See: "CD".
Commodity: Commodity, usually refers to the bulk items (especially in the auction house to sell), for example, the page, and precious stones.
Cookie Cutter: conventional play, typically used to describe a regular role plus point play, proved to be very reliable in the case of the vast majority of the game play.
Crit: Crit is an abbreviation of "critical hit chance". See: "CC" and "CD."
CM: critical mass, "Critical Mass," the abbreviation, which is a passive skill of the Master. It is mainly used to significantly reduce the cooldown crit. See: "CC" and "CD."
C / O: quote, the abbreviation for the "current offer", which is a term used in the transaction, is used to describe the players bid on an item. See: "OBO".
Danetta: Dani Radha's Creed suit the abbreviation for "Danetta" packages including Dani Da blame evil and Dani Da revenge two demon hunter exclusive single hand crossbow.
DH: Demon Hunter, the abbreviation of "Demon Hunter" is an agile remote role in Diablo 3.
DM: Dead heritage, "Dead Man's Legacy," an abbreviation, which is a dedicated high-grade demon hunter legendary Quiver.
DOT: continuing injury, is an abbreviation of "damage over time", refers to the skills or abilities, damage caused by X in Y time.
Doubled It: double word from the Diablo 3 game director Jay Wilson told IGN interview:
"Internally, we have such the super Niubi sparkling test group - we Blizzard has a lot of high-end players - to test purgatory, then I adjust to them that the point of challenging enough, Blizzard's Jay Wilson told IGN said. "Then we (then difficulty) double. Because we know that, no matter how strong we are, our players will always be stronger. Focus on maximizing difficulty."
For mass group of players, this sentence is now mainly used to open some irrelevant or bitter joke, such as "I go to McDonald's, point a cheeseburger ... and then double or auction house fees should is 7.5%, but the Blizzard to double it. (See: "Tinfoil hat").
DPS: Damage Per Second, an abbreviation for "damage per second". This reaction is usually a role in the overall attack ability.
DS: Diamond skin, playing an abbreviation for "Diamond Skin" or instantaneous shadow for "Dashing Strike" abbreviation, former Master of the skills, which Monks skills.
DW: dual wielding abbreviation for "dual-wield" means a role equipped with two one-handed weapons.
E: elite, an abbreviation for "elite". The cooperation game players usually type "e" to inform their players suffered elite. The same applies to the champion and rare monsters. See: '1 '.
EA: energy armor, the abbreviation of "Energy Armor", a mage own skills. See: "FA" and "PA." Not to be confused with the EA.
EHP: effective blood volume, the abbreviation for "effective hit points" or "effective health the pool." This reaction is usually a role in the overall defense capability.
Epeen: loading force, the abbreviation of "electronic penis". The word is usually with such words such as "show off", "bragging" or "show off" means that players exaggerate their strength or ability, usually boasted on the Internet with a condescending attitude.
Epic fail: failed, when a player or a team of other factors in the game content or the game disappointed. Often caused due to death. See: "Fail."
FA: power armor, the abbreviation of "Force Armor", which is the Master's own energy armor runes. See: "EA" and "PA."
Fail: failure, used to describe the feeling of a player or a team game. See: "Epic fail."
Farm: brush brush used to describe kill monsters to obtain items and loot behavior. See also: 'Gear,' 'Loot' and 'Run.'
FOT: ponley boxing, abbreviation for "Fist of Thunder", the monks of exclusive skills.
FT: In exchange, the abbreviation of "for trade" refers to a player used to exchange items with other players. See also: 'ISO' WTS,'' WTB 'and' WTT. '
g: Goblin abbreviation for "goblin", sometimes abbreviated as "gob". In cooperative game, players use this word to remind his teammates found a treasure goblins.
GAH: gold auction house, an abbreviation for "gold auction house." This is the default auction house in the game, so the items can gold be bought here. Participate: "RMAH."

2012年12月15日星期六

Guild Wars 2 emergency team Secrets

 A community how to handle the game BUGIf you've ever seen in Guild Wars 2 official forum from the the ArenaNet staff of the "red paste, then you are likely to know we are heading in the team is doing what. Without further ado, I would like to introduce emergency team, and detail how we are handling bug!
What is the emergency response team? We are doing what?
Emergency Mission is a close-knit team united with the developers, they almost from the various departments of the company. We will be adjusted according to the technology needs of the members of the team, but our team's goals in a large extent, it is the same:
Repair cheat: these as part of our day-to-day responsibilities, has the highest priority, and we want as much as possible to fix these problems quickly and effectively to protect the game. To this end, the team most people usually spend some time to browse the forums and outside the network, and to timely submit the list to get a new cheat Report view external mailbox and forum bug.
2. Repair the high-priority game bug: Although the emergency team is not responsible for all of the bug fixes in the game, but we have to deal with one of the most. For example, maybe you remember the 11/15 update a lot of balance changes, most of these are completed by the emergency team.
Tracking the player concerned, and in accordance with these problems, minor modifications in order to improve the quality of the game: As previously mentioned, when we do not have the time to fix the bug, we will look at the Forum or play games, listen to the players to discuss the issues . According to the discussions and recommendations of the players will be game new improvements and add new features. If these issues need to be higher than our ability to further processing, we will issue to the other team to consider.
4 to add some new content to extend the role of the process: While other teams solely responsible for the new content to expand the game, but the emergency team will also be responsible for some of the content added, such as monthly achievements. Although we can not tell you in more detail what will be released next, but we can tell you that the emergency team will game some other modifications.
The emergency team decide how each update which bug fix, what cheat you want to remove, which functions to be applied?
In order to find out the game bug, we use a bug tracking database and a priority system. Worked in the computer game industry, people know that this process is similar: Each bug in our system based on the seriousness of the problem, according to how many players or how many systems affected in order of priority. For example, landing not crowded server and very obvious problem will be ranked in the first or second priority position, and text problems and small visual bug usually on the third or more after the priority position.
To fix the bug in the process of what?
"Guild Wars 2" bug and cheating repair is usually related to a different team of developers, with systematic cooperation will affect all aspects of the game. Been reported from the bug or cheating to the problem is repaired, where there are a lot of steps, ultimately to produce quality content, and can not lead to more problems.
When we receive a bug / cheat report, we are the first thing to do is to investigate and make sure that A: We can continue to trigger this problem or to find out the cause of the occurrence, B: write the information about the bug to the right developer to modify. Then is investigating the bug and handed over to the appropriate developers handle after quality assurance procedures to ensure that these bug resolved does not raise new issues. In other words, once the bug appeared and Report, we will often concerned about the bug, bug fixes or cheating involves a lot of steps, but also to ensure that does not lead to new problems.
Why not fix XXbug, or not to remove XX cheating?
We try to resolve as many issues as possible in each game update, but we have a strict deadline to ensure that all of the repair process have the time to go again I developed. We have been in the process of improving our emergency team often tell the other team to work together to improve our workflow and the tools we used to collect data. Although these changes are not always visible external, but these are constantly occurring.
After the emergency team will do?
Once we completely eliminated a serious bug in the game, we will have more time to focus on other parts of the game to make the game better! As soon as possible in order to help us do this, please continue as clear as possible to report the bug and cheating. We are busy with the game, so I can not reply to all questions, but we will continue to pay attention and listen to everyone's opinion, to consider all the issues raised in each update.
Thank you for your support! We sincerely thank you for your Report the bug help us improve the quality of the game, and we hope to continue to enhance the experience of "Guild Wars 2", to make the game in the next few years, more and more fire!

2012年12月5日星期三

Jay Wilson: PvP Bowen delayed!


Jay Wilson, a PVP Bowen upcoming release of Twitter for all Diablo fans look forward to endless, but not good not bounced Blizzard Blizzard, remember when game postponed Offering thing I read Soon was too Soon this? PVP Bowen and she did not let us "disappointed" again delay the release!

Bowen have and so on, this Very Soon I said some fast, there have been some very complex situations, Bowen forced to postpone. "

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2012年11月29日星期四

Blizzard small functional test is about to begin

We are about to begin Battle Network the small function test (mainly related communications and landing). As part of the test, you may login "Diablo 3", "World of Warcraft" and "StarCraft 2," Blizzard UI subtle changes.

"Diablo 3" 1.0.6 patch including test data, but does not affect your gaming experience. The future be the "World of Warcraft" and "StarCraft 2" similar data test.

Please note that the current test is limited, but we will as far as possible by inviting everyone to participate to the test. We look forward to provide you with more information about the war net, stay tuned!

2012年11月19日星期一

D3 Goblin harm "immune" answer

Some players said he found a Goblin attack may occur "immune". In this regard, the Community Manager Lylirra answer.

Why is it that when my Goblin caused 400,000 injuries, and then he will be in 1-2 seconds immune injury and fled before being hurt again, again after immunization?

If I can be two to kill a Goblin, I can do it. Especially I go to catch up, hit what, you can not hurt it again, it ran 15 the fanatical believers masses then I was blown away. I always feel that every time playing. : (

Immune design, which is to ensure Goblin their effect can be well done (so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.

The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. In my understanding, the immunization should only occur in the fighting began several contacts, you can go to the Bug reporting forum submit a report.

2012年11月3日星期六

Diablo 3 damage reflect adjustment in next patch

1.0.4 Most players do not think anti-injury will affect their own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they encounter anti injuries strange fraying. The battle lasted longer, the players are more anti-injury hurt. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.

Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.



700 resistance, 5.1% vampire and 450 strike back.

But do not worry Lingguang Armor is not necessary.

(Thanks to the anti-injury, is still a must)

We know that this version of the anti-injury Properties challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the feedback of properties against injury. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.

Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.

So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-injury, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.

2012年9月27日星期四

Delevel explanation for Guild Wars 2

Q:I had some questions- why do you automatically delevel when you go into a lower level area? It makes it hard to help people out and irritating because I took the time to get to that level to only be deleveled. Also, in Guild Wars 1, you could hire mercs to join your group & fight. Have they taken that away in GW2? Thank you.

A:No heroes or henchmen in gw2, i thought it would be a problem but turns out you don't really miss them. Works just fine without them! When it comes to deleveling when entering a lower-level area, I think it's good. You are still better since you have better gear (which makes a big difference!) but you can't just walz through as if you're superman. =) Which in turn means you can get challenging and fun gameplay even in lower-level areas, though you yourself is of a much higher level, and play together with low-level players on the same terms.

2012年8月12日星期日

Stress Test Problems of Guild wars 2


ive participated in betas in stress test that had 3-6fps making it completely unplayable I think we are going to see some really smooth speeds on launch. 10-20 fps during a stress test if thats your low numbers then expect some great speeds during launch. Im sure arena has this down to a science from watching and taking notes on what went wrong , what went right with recent launches and have came up with a good game plan. The last few big MMO launches have gone really well. For those that always compare everything to WOW as a reference they made huge mistakes on their initial launch and some servers had been loaded with too many people and players spent several hours or not able to log in to certain servers and then they had servers that you couldnt find people to play with because pop was so low. Now launches are pretty smooth and they start with a low number for a pop cap but thats only to spread people across several servers and usually they lift the pop cap some as other servers fill up.

alright, fridays stress test lagged ppl out yes, why? because they were working on the servers trying to break it to see how much a server can handle. todays stress test there were alot of people playing with little to no lag. so they probably found out how much a server could take and fixed that. also if you lag out on pvp.. dont blame the game, its your internet im sorry but it is.

If end up being on high pop server or full server..it wont be like that for too long if pop caps are done correctly and of course most people only make it to max cap and never play again . then there is us the hardcore players that stay do end game . do pvp foreverits not necessarily peoples internet. For those that had great speeds and no lag then other experienced the rubberband effect on that and would experience a lot more lag.

2012年8月9日星期四

Guild Wars 2 Stress Test on August 9 and GW2 FAQ

why everyone is getting worked up over the time of the stress test. We're just over 2 weeks away from getting 24/7 access to the game. Lets let the devs have a convenient time for them so they are alert and focused on making the game as.

no one said there won't be one either. it follows that since there was one last week, there's one this week, there very well be one next week. I'm sure they want to gather as much info on stability before launch as they can. but hey, i've been wrong before, and i certainly will be again.
about a minute ago · Like

I just received my beta code for Guild Wars 2 a few days ago... are there any more beta weekends coming?

no, but there's a stress test today 12pm- 4pm PST.
stress tests are similar.. but they are only for a very short period.. what said is partly true.. last week they had a stress test, this week they are having one (but they are not set to have them every week or so, only when they fell they need them) the stress test coming up only goes for 4 hours.

I know many are debate about DX11 and DX9. But I would like to know if the game will support true Crossfire and SLI - would be very bad if they didnt. In the beta the game was smoother with SLI and Crossfire disabled.

Graphics optimisation is one of the last things to go into a game. Last stress test saw a jump in graphics functionality mid way through. We may (or may not) see similar today. From memory it seems that they did say that they planned on full sli support by launch. If it was true it would have been from something I read here from at least a few months ago.

Hi, I have a question, I want to join my brother in other server, do I need to buy the in-game Gem to switch server in this stress test? Thanks in advance.
No need to spend money on gems when they will be wiping all character info before launch. If your brother is on your friends list, you can join him in his server for free. The only restriction is that you cannot play WvW, and you will not get his server buffs (only your server's buffs).

Not sure if it'll be active in the stress test, but there will be a free guesting service at launch, which will let you temporarily move onto a different server. We haven't seen it yet in the betas though. The only restriction I know for certain is you can't do the World Vs. World PVP when guesting. For that, you'd have to get gems and do a server transfer.

Yes we will Sylv, the thing is, I really want to play with my bro during the stress test later on, although is only for 4 hours, because last BWE3 we played at different server, my server was full he cant join me that time :(