2013年2月1日星期五
D3 Monk PVP Skills Analysis
The sight appear monks rushed to you immediately put witchcraft, then immediately the Spirit line rushed wall. This machine power of the monks fled blinding. Monk's reaction will be open blinding hit flesh, there is always a good mood in the middle of sorcery doll, so the monks spent invincible solution pig. (Note spiritual line after running in the direction to avoid the flesh, and the connection of the monk, or once the flesh is broken, plus night-Admiralty is likely to spread to the real body).
At this time, our spiritual line is broken, and also holds the hands of witchcraft, fear not release did not disappear, but this time the monks Invincible is not over yet, the most critical few seconds to!
4. Around the wall
a field of honor terrain and vision to explain pvp write very detailed, the congregation are recommended for pvp interested should go and see.
[Graphic] preliminary study on Arena terrain, obstacles and PVP perspective.
Monk Moderator Kuro wrote today to take the fruits of his hard work against him Buddhists can be considered souls fruit. One drink a peck before the scheduled Could!
It should be noted that for witch doctors, Soul Eater do not wear high parapet walls barrage bypass all obstacles. Special place to the north side of the ring-fence down in the trees on the ground and on the west side of the island, two obstacles Soul Eater can go through, so if the monk is to chase and you play in these two locations, that you The odds will be much larger.
Regression theme, this time we need to take advantage of an obstacle to play cat and mouse with the monk, consume his remaining invincible time. Admiralty master clock can be worn wall damage, so the requirements should be a very good grasp of vision. Teleport Qixing flash partition your horizons when released, but the monk body can not wear the wall, but left in place around the walls encounter the Qixing not Bulkhead continue around, or may hit the front of the monk .
Skills around the walls can not write it here only by real slowly accumulated experience serious study under the terrain, can always find a point method.
In fact, the probability of success of this stage is not high. First, the monk itself running too fast; the second is the Admiralty too large master clock can also pass through the wall, it is easy to hit; Third, If the Spirit line is broken when Mami have not went to the wall edge; fourth point, he was invincible in the end the end we did not have to see before we know around his vision is actually around their own horizons.
Overall, the most critical few seconds, fault-tolerant rate is very low, which is the witch doctor monk wins low key.
The rest needs to be done
If you make it through a few seconds of the above, but also to maintain the spring of Columbia in hand or maintaining high blood Congratulations, the victory is not far away.
2012年11月19日星期一
D3 Goblin harm "immune" answer
Some players said he found a Goblin attack may occur "immune". In this regard, the Community Manager Lylirra answer.
Why is it that when my Goblin caused 400,000 injuries, and then he will be in 1-2 seconds immune injury and fled before being hurt again, again after immunization?
If I can be two to kill a Goblin, I can do it. Especially I go to catch up, hit what, you can not hurt it again, it ran 15 the fanatical believers masses then I was blown away. I always feel that every time playing. : (
Immune design, which is to ensure Goblin their effect can be well done (so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.
The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. In my understanding, the immunization should only occur in the fighting began several contacts, you can go to the Bug reporting forum submit a report.
Why is it that when my Goblin caused 400,000 injuries, and then he will be in 1-2 seconds immune injury and fled before being hurt again, again after immunization?
If I can be two to kill a Goblin, I can do it. Especially I go to catch up, hit what, you can not hurt it again, it ran 15 the fanatical believers masses then I was blown away. I always feel that every time playing. : (
Immune design, which is to ensure Goblin their effect can be well done (so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.
The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. In my understanding, the immunization should only occur in the fighting began several contacts, you can go to the Bug reporting forum submit a report.
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