2013年3月4日星期一
Diablo 3 Experience as a Monk
Mood: What makes me Diablo 3 like this?
More than a good monk wrist, but crit it said good crit. All clouds did not crit crit affixes heavy wrist over large parts of the right to destroy the entire design.
However, even this design is only to reduce frustration, it is not enough to make the Diablo "fun".
III "fun" equipment systems
How will the "fun"?
Fun only from those able to break the rules to limit the incidental elements, and not from the shriveled inevitability elements.
From that point, Diablo and equipment design failure, even 1.04 after legendary equipment design, the vast majority to be a failure, because it does not reflect the uniqueness legend has. For example, the typical two popular equipment:
Mood: What makes me Diablo 3 like this?
Everyone with them, because of an "impossible helmet IAS, and the other has to fight to guarantee a ultra-high storm damage and Socket. Not fun, however, had to use, because they are the best, almost irreplaceable from angle to increase the attacking force.
Twilight RCC all non-suit helmet, while Aunt ax sentenced to the death penalty for all hands and arms (of a Guards god hammer excluded). If the one thing everyone is using, and that means diversification of design failure, and the reason why everyone but only because of the pursuit of a pile of numbers, what I 9 more attack speed than you, you more than I crit, and how boring it can not?
In this sense, all popular legendary design failure, it should never have existed.
What is a successful design? Let the the affixes "legendary" up! Successful design is not without, but was drowned.
Mood: What makes me Diablo 3 like this?
Three hundred strong spear "and" History of exactly Buddha Maul is a good example of the legendary equipment worth should come from a completely unique Impossible affixes appear on other equipment, making this legendary equipment and specific build with them will produce a new play.
Plus 50% of the Hatchet injury, will release Lightning attack, this is a very cool design. I chose these two pieces of equipment is because they are a representative can affix system and skill system try interactive occurred, other means unique trigger effect to give play to bring the change.
Similarly, we envisioned under not more than a Socket, but like Lin Dengjun as a stone the the Mitsuya Heliconia lion or heightening Storm Shield Block but a certain probability invincible. If only one direction, so that the basis of affixes normalized rare equipment owned by the legendary equipment legendary affixes. Equipment designed in line with this thinking, the absolute than just playing the numbers game and equipment to be "fun" and more.
However, Diablo 3 numerical system lie in the design ideas on a mountain.
2013年2月1日星期五
D3 Monk PVP Skills Analysis
The sight appear monks rushed to you immediately put witchcraft, then immediately the Spirit line rushed wall. This machine power of the monks fled blinding. Monk's reaction will be open blinding hit flesh, there is always a good mood in the middle of sorcery doll, so the monks spent invincible solution pig. (Note spiritual line after running in the direction to avoid the flesh, and the connection of the monk, or once the flesh is broken, plus night-Admiralty is likely to spread to the real body).
At this time, our spiritual line is broken, and also holds the hands of witchcraft, fear not release did not disappear, but this time the monks Invincible is not over yet, the most critical few seconds to!
4. Around the wall
a field of honor terrain and vision to explain pvp write very detailed, the congregation are recommended for pvp interested should go and see.
[Graphic] preliminary study on Arena terrain, obstacles and PVP perspective.
Monk Moderator Kuro wrote today to take the fruits of his hard work against him Buddhists can be considered souls fruit. One drink a peck before the scheduled Could!
It should be noted that for witch doctors, Soul Eater do not wear high parapet walls barrage bypass all obstacles. Special place to the north side of the ring-fence down in the trees on the ground and on the west side of the island, two obstacles Soul Eater can go through, so if the monk is to chase and you play in these two locations, that you The odds will be much larger.
Regression theme, this time we need to take advantage of an obstacle to play cat and mouse with the monk, consume his remaining invincible time. Admiralty master clock can be worn wall damage, so the requirements should be a very good grasp of vision. Teleport Qixing flash partition your horizons when released, but the monk body can not wear the wall, but left in place around the walls encounter the Qixing not Bulkhead continue around, or may hit the front of the monk .
Skills around the walls can not write it here only by real slowly accumulated experience serious study under the terrain, can always find a point method.
In fact, the probability of success of this stage is not high. First, the monk itself running too fast; the second is the Admiralty too large master clock can also pass through the wall, it is easy to hit; Third, If the Spirit line is broken when Mami have not went to the wall edge; fourth point, he was invincible in the end the end we did not have to see before we know around his vision is actually around their own horizons.
Overall, the most critical few seconds, fault-tolerant rate is very low, which is the witch doctor monk wins low key.
The rest needs to be done
If you make it through a few seconds of the above, but also to maintain the spring of Columbia in hand or maintaining high blood Congratulations, the victory is not far away.
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