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2014年1月19日星期日

A tribute to a deeply flawed and amazing game - Diablo 3

I don't have any particular reason for making this post, I just wanted to engage in some nostalgia. It's a wall of text, but I hope you'd like to read it nonetheless!

Humble origins
I started playing playing Diablo when I was very young. I got the original Diablo when it was brand new back in 1997, and fell in love with the game instantly. Not everyone had the rig for it though; back then it was unheard of to have a game with a size of 100 MB for the recommended installation. I pretty much had to remove all my other games so the computer only held Diablo and the Windows installation, but it was worth it.
Then I moved on to Diablo 2 in 2000. I had a friend who managed to get into the beta, and I was incredibly jealous of him for that. Especially since he wasn't as big of a fan of the franchise as I was, and never really cared for the game all that much. I made up for it after the release though, and pored in countless hours into that game. First I just played Paladins, but later on discovered how much fun the Necromancer was and made the switch. But that was then.
Launch
Naturally, I wanted to be part of Diablo 3 from the very start. To call it one of the most anticipated games ever is almost an understatement; after Blizzard released World of Warcraft in 2004, pretty much everything else got pushed back indefinitely. It was all WoW, all the time. Hardly unsurprising considering the money they were making on it, but it was a bit discouraging for those of us who were more drawn to the other Blizzard games. For a long time, people referred to Diablo 3 as the game that everyone wanted, but no one thought would ever be made. But finally it was, and I sat there with everyone else on May 15, 2012... And couldn't get in.
Not the best possible launch I have to admit, with worldwide server crashes from the traffic overload, but I thought like many other people did: "I've waited for this game for 12 years. I can wait another 24 hours." And that opening screen with the moon and the raven was pretty to look at, so there was that at least. But eventually we all got in, and Diablo 3 was finally reality.
First impressions
Running through the story was cool and all, but didn't take that long. Mind you, this was back before all the botters, before the AH inflation, before the overhauled loot system, before anyone had any Cain's sets or whatever, so you made due with what you had and soldiered on. It was all about getting to level 60 though, getting to Inferno. Diablo was never about the story, it was about the grind and the item hunt.
Normal was still fairly easy, and Nightmare didn't provide all that much of a challenge either. Hell was tough. You progressed slowly, and had to claw your way through every inch of it. Still, it was doable. I played almost non-stop those first days as well, and I think I was among the first people in Europe to hit level 60. Then came Inferno, and that was like hitting a brick wall.
Do you remember what it was like? You managed to get through the Old Ruins, maybe, but that was it. I remember jumping through public game after public game trying to find good people to run with, who could carry me through it until I had found enough inferno gear to survive by myself, but it was the same thing every time. You went out into the Weeping Hollow, and you were dead in seconds. For a while, people were doing runs killing Sarkoth and Mira Eamon, just in the hopes of getting a yellow drop on either of them, and then reloading the game. This was before paragon levels and Nephalem Valor mind you, so yellow drops were few and far between. Legendaries were almost unheard of, and the few that had been found sold on the AH for ridiculous amounts of gold that no one yet had. Most of them weren't very good though; at launch, most legendaries were only slightly better than yellows, and unless you got a lucky drop, they were nothing special at all.
So yeah, some things were just impossible. If you tried to run the Caverns of Aranae and ran into a champion spiderling with the now-removed invulnerable minions affix, combined with maybe vampiric or fire chains, you were done. Can't run from them, can't beat them. Nothing to do but restart the game and hope for better luck.
That was a thing back then, people ran from certain affix combinations rather than even attempt to fight them. You couldn't keep grinding until they were dead either! Remember how the elites got their health back if you were gone from the fight for too long? Remember the enrage timers that made your health start to tick down automatically if you took too long to kill them? Remember how infuriated you got when your teammates cowered out of the fight and ran back to town, while you still tried to keep on fighting? Ugh.
Little by little
Eventually, I got lucky. Around a month in, I found two legendary items that were godly at the time, and the right class-specific items for me as well (I play a Monk). I still have them in my stash, never could bring myself to scrap them. They may not look like much now, but back then, these two items are what opened up Act 1 Inferno for me, and made it possible to survive there. It was still insanely hard, but finally I could start doing enough damage to win fights against elite packs before the enrage timers hit. Another month, and I had managed to trade myself into two more, and now I was set. With this, I could start farming effectively. Eventually I had aquired good enough gear to walk around with a whopping 11k dps and 277% magic find, which was very respectable.
Then of course came Act 2, which was just as much of a brick wall. You were back at zero, and insta-dying as soon as you left Caldeum. Granted, we eventually got through that as well, but man it took forever. Don't even get me started on Belial. Holy hell, you had to get so lucky in order to take him out before that timer hit.
I never got past Act 3 in the old gear system. If you thought act 1 and 2 were hard, they were nothing compared to Act 3. I spent an entire week trying to light those signal fires to no avail; I had simply met my match. Act 3 inferno was too hard. I heard of people who got through it though, but I couldn't. Maybe I eventually would have, but until then I just kept on farming act 1, hoping for those rare iLvl63 items. Before MP levels, where all items rolled those stats, the difference in potency was major.
Magic Find
Everyone needed gear improvements, and gear didn't drop often; Magic Find was key. And this almost killed public games. Good MF gear was ridiculously hard to come by, so what people did was gear with bad MF items, and simply hung back and let someone else do the work. Or, they started item swapping, changing into MF gear just before the elite died. Either way, the people who were playing with hard-earned legitimately good MF gear were dragged down by those who didn't. To solve the issue, Blizzard brought about a solution that didn't make anyone happy. They instated a system of shared MF in public games, to take away some of the advantage of those running with poor MF gear, and giving a boost to those with 0% MF. That sucked for me though, since I was running with MF gear that was actually good. Public games meant lower MF for me, without any boost in damage output to compensate for it. Because of this, a lot of people simply stopped playing public games all together. Then came the Paragon levels and the new legendaries, and everything changed.
A new game
Certain things had been repeated over and over again by vocal parts of the player base:
  • The game is too hard
  • Legendaries are no good
  • Legendaries don't drop often enough
  • You reach max level too quickly
  • It's too hard to get good enough MF to farm effectively
  • The shared MF is killing public games
Blizzard answered these criticisms by introducing the Paragon levels, the Nephalem Valor system, and Monster Power (with the increased trash mob density). It brought a lot of good with it: people got the long-term EXP grind they wanted, the legendary items became as impressive as they should be, and public games became viable again. But it also brought a lot of bad: The item inflation that made everything but the 0.1% "perfect rolls" lose all value and let the entire economy be controlled by botters (or the extremely lucky), the BiS standard that became too easy to acquire (and took everything but a few select items out of usefulness), and the biggest one for me: the elimination of actual challenge from the game.
To me, being able to literally wade through oceans of white mobs without having to do anything else than hold down the left mouse button, isn't actually as fun. Sure, there's some enjoyment in that too, but I loved the times where even the white mobs were dangerous, and you had to adjust your playing style according to each enemy you were facing. Look at it now: Does it matter if you are facing skeletons, fallen, constructs, succubi or mongrels? No, you will fight all of them the exact same way; by holding down the left mouse button and letting your AoE attacks do the work without even really registering who you are facing.
I liked it better when the enemies were much fewer, and much more dangerous. Then, it made a huge difference if you focused on AoE or single target attacks, with very different playing styles for both. It meant employing real tactics. People always talk about how gear hampers build diversity, but never really about how monster density was the biggest killer of build diversity you could ever imagine.
...But I digress. Instead of harping on negatives, which is all too common in our community, I want to stay on the positive. But now I've reached the character limit for this post, so I'll have to finish this in the comment section. Onward!

source: reddit

2013年4月10日星期三

Diablo 3 Overview


Diablo 3 has come out for nearly one year. Do you still remember the days that we look forward for the coming of Diablo 3 news and beta experience?

Overview

"Diablo 3" is not only a classic action role-playing game, and is a perfect continuation of the Diablo series. Players can in five different career (such as barbarian, witch doctor, mage, or priest) choose to create your own role, each occupation has its own unique spells and abilities; variety of game scene, full of epic color story countless monsters and challenging Boss contest, these heroes gain experience and learn new skills while also will get has magic power treasures.

The game takes place in a dark fantasy world "sacred temple". In this world, the majority of the residents do not know that there have been more than 20 years ago a group of heroic powerful heroes, the "sacred temple" rescued from the hands of the underground forces of evil. Many have directly faced Hell army soldiers survived, even from the war, but also sanity disorder; most soldiers choose to bury this a terrible memory, let your mind from fear. "Diablo III, players will return to the temple and launched a desperate struggle, with each of the forces of evil.

Easy to understand interface, fast-paced, and many the Diablo fans look forward to the thrilling game content Diablo Diablo III "" Diablo II "is set to become the most perfect sequel. In addition, many of the new features of the game, will make the "Diablo" series of games to experience climbing to another peak!

Diablo 3 will be 3D posture into the field of vision of the player, but it followed the Diablo 2 classic 45 degree oblique perspective, the hearty battle rhythm, and highly playable random content. Made some modifications on the game let the rhythm faster, more flexible content, these changes will encourage players to think about tactics for the game, rather than the brain to click the mouse. In addition to "World of Warcraft" experience gained from the success stories, Diablo 3 developers who have been inspired by other games, such as Zelda series and "God of War". In addition, if the player is willing to, can only use the mouse Fun Diablo 3 (but more or less to reduce efficiency).

2013年3月22日星期五

Diablo 3 Barbarian Hammer of the Ancients Build


Miss my youth: of Cock wire Manzi 10MP ancestors Tour

First on the bear standings, a slag residue, welcome Tucao. Jars hundreds of billions, hundreds of millions to tens of millions of fitted we engage not afford ah, unmatched by a panel of hundreds of dozens W ah.


On slag panel, BUFF, with the Light brother - from 102 just fine with him in order to increase the poor points the MF, they are unaccustomed with small woods.

Nil V. immortal, no less angry Jordan no Bug hammer, various non - non-soft-mei currency players always feel soft sister coins to play the game is not my style ...



G slots ... or how to wire it called the gold medal Cock.

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

May be Tell me what you would say: not much G will be able to play more comfortably spend more.

My idea is: D series this kimchi ancestor, the essence lies in the brush brush, scratch card like falling and identification process is the most important.

See that lump of feces yellow or green, to a golden Yizhuqingtian decomposition ten million tears after a small sea toilet, and my heart there is such a trace of excitement, is not it?

The jars also spent how much G with an equipment line and not much time, he felt a boring precedent own method of play is the most important to find the most suitable.

For me, this is a fun to pass the time, I do not like to buy a variety of off-the-shelf goods bought after it lost power continue to play down.

For example, I wanted to own line and ah line and the line and out of a ring, hands ax, Mace, heavy weapons Shenma.

I will be a variety of legendary hit collection, all right blind see - although it had a variety of no variety of sulfur, but the game only just an interest, not all of life.

Closer to home, the gold medal Cock wire 10W DPS Bar line and 10MP ancestors. Forward! Sao years! Light waving to you! Efficiency out of the question, but not so slow.

Because gold Cock silk, yellow fitted will pick up, the ground any cook G will not miss, plus a closer look at the middle of the blue and white full screen can find interesting name, returned to the city identified decomposition equipment, efficiency wood line and the main reference.

The wood carefully counted time, probably from all clear, generally less than 2 minutes into the game to, to encounter nausea that affixes and coupled the recent Asian clothing aunt nausea (Tucao: Whirlwind displacement is not as early as 102 or 103 The patch solved, now gnaw on and a variety of displacement, do not know is not Asian clothing aunt) of Arcane ball plague Shenma Note Xiazou bit reckon less than 3 minutes.

Line and the main due to the variety of picking, identification, decomposition, so a line and in about five minutes.


Build number of the Asian clothing line and open service after about two weeks ago to 105 update young married woman pregnant AFK more than half a year, come back the people have changed, 107 version already coming.

Replacement version of the beginning or is not suited (in fact, now fully keep up with the mainstream, is to entertain pass the time).

103 times the rise of the dual-cyclone is still a force, but has been slightly behind the trend of the times, the equipment is taken place earth-shaking changes.

103,104 times both single-line and, or, and based Friends are the gray often relaxed various farm AFK before the PTR has felt the pressure of the high MP, and then come home and find their own equipment and Build behind too much, not to mention high-MP, 1,2 MP are difficult to effectively farm, one friends list is offline two hundred days was not going to play.

And nothing but idle something to do, he picked up back on the Kane learn from the advanced experience of reference equipped Posts own AFK only 2000W spent a few of them part (Tucao the next breath the G really is not G, devaluation fast, AFK back like a dime a dozen points, I do not know my illusion or equipment cheapening), with a barely MP5 equipment, brush some keys, 5MP line and the Super BOSS, a Hellfire quit.

Then hit the essence of a few of their own small upgrade equipment (although it seems a lot of people are decomposed goods), and now decisive in the 10MP ancestors found a new fun.

From 2MP to 5MP, AH updating equipment - are BO, this price should be able to buy this than me is better.

The ax: 9W, hammer without love.

Belt: 30W.

Necklace: 30W.

Wrist: 50W.

Immortal shoes: 20W.

Immortal clothes: 70W.

Total: 209W, the gold medal Cock silk election.

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

Had never been seen in the other parts Jiangzi:

Miss my youth: of Cock wire Manzi 10MP ancestors Tour

The head is based Friends do 104 made out to send. The shoulder is 103 900W buy.

The gloves are 103 era-based Friends of the identified sent. In that era of popular battle MF think this glove is simply bunker.

Nuclear eye 104 times burst skull ring is 103 times based Friends sent.

Pants, remember. Seemingly play it.

Not dare to use until the deputy to 5.5% Life Steal, put absolute cut - the impression that, out of 104 times.

On such a ragged, stumbling into a 5MP Fortunately count line and in the past, but also their own entertainment, anyway, even the Super BOSS can, huh, luck is good, the 5MP actually have time to drop the organ ( just 2MP brush regression keys and drawings, A4 drawings actually is out once).

From 5MP to 7MP easy + pleasant to the 10MP the ancestors and Super BOSS:

Refuse Hellfire Ring slowly and build a few parts of their own some improvement - is a bear chart glove shoulder wrist necklace main hand ax. Slowly found the 5,6 MP can easily line and line and the began 7MP trip, garbage immortal head and vice ring also seemed that when the explosion.


A few days before the eggs pain 10W DPS went to 10MP Super BOSS intend to try knife out first is the neglect Farm, and Laka Northrop, tried, can play, but three are indiscriminately Farm dry out and die the remaining 2% of blood to the effect dead, and a sad reminder of dropped calls.

Second out of the Skeleton King and Magda, no less than 10 times the flutter Street, and finally get on the ground - God horse these two goods dry? A blue ground? Uh, line and main sad reminders naive to think that to the Do 5 layer BUFF will be able to get 100% of the organ fall, Ever ...... temporarily no longer want to go to the line and Super BOSS.

Then suddenly one day find jars the 10MP ancestors, venture to go a try. Do not do not know the ancestors of wonder! More experience, more mobs will come up, burst rate, reason that line and the main fell in love with this place, never tired.

In fact, in the update a few pieces to build equipment before the line and main has tried line and 10MP ancestors, the defense and had never been seen almost the blood probably in 4W5 around, the panel DPS should 8W multi-point, can roll up, but to upset this situation, it is easy + pleasant.

Forward! Members Cock silk Sao years! 10MP ancestors beckoning to you, maybe next identified sea toilet.

2013年3月4日星期一

Diablo 3 Experience as a Monk



Mood: What makes me Diablo 3 like this?

More than a good monk wrist, but crit it said good crit. All clouds did not crit crit affixes heavy wrist over large parts of the right to destroy the entire design.

However, even this design is only to reduce frustration, it is not enough to make the Diablo "fun".

III "fun" equipment systems

How will the "fun"?

Fun only from those able to break the rules to limit the incidental elements, and not from the shriveled inevitability elements.

From that point, Diablo and equipment design failure, even 1.04 after legendary equipment design, the vast majority to be a failure, because it does not reflect the uniqueness legend has. For example, the typical two popular equipment:

Mood: What makes me Diablo 3 like this?


Everyone with them, because of an "impossible helmet IAS, and the other has to fight to guarantee a ultra-high storm damage and Socket. Not fun, however, had to use, because they are the best, almost irreplaceable from angle to increase the attacking force.

Twilight RCC all non-suit helmet, while Aunt ax sentenced to the death penalty for all hands and arms (of a Guards god hammer excluded). If the one thing everyone is using, and that means diversification of design failure, and the reason why everyone but only because of the pursuit of a pile of numbers, what I 9 more attack speed than you, you more than I crit, and how boring it can not?

In this sense, all popular legendary design failure, it should never have existed.

What is a successful design? Let the the affixes "legendary" up! Successful design is not without, but was drowned.

Mood: What makes me Diablo 3 like this?

Three hundred strong spear "and" History of exactly Buddha Maul is a good example of the legendary equipment worth should come from a completely unique Impossible affixes appear on other equipment, making this legendary equipment and specific build with them will produce a new play.

Plus 50% of the Hatchet injury, will release Lightning attack, this is a very cool design. I chose these two pieces of equipment is because they are a representative can affix system and skill system try interactive occurred, other means unique trigger effect to give play to bring the change.

Similarly, we envisioned under not more than a Socket, but like Lin Dengjun as a stone the the Mitsuya Heliconia lion or heightening Storm Shield Block but a certain probability invincible. If only one direction, so that the basis of affixes normalized rare equipment owned by the legendary equipment legendary affixes. Equipment designed in line with this thinking, the absolute than just playing the numbers game and equipment to be "fun" and more.

However, Diablo 3 numerical system lie in the design ideas on a mountain.

2012年12月5日星期三

Jay Wilson: PvP Bowen delayed!


Jay Wilson, a PVP Bowen upcoming release of Twitter for all Diablo fans look forward to endless, but not good not bounced Blizzard Blizzard, remember when game postponed Offering thing I read Soon was too Soon this? PVP Bowen and she did not let us "disappointed" again delay the release!

Bowen have and so on, this Very Soon I said some fast, there have been some very complex situations, Bowen forced to postpone. "

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2012年11月3日星期六

Diablo 3 damage reflect adjustment in next patch

1.0.4 Most players do not think anti-injury will affect their own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they encounter anti injuries strange fraying. The battle lasted longer, the players are more anti-injury hurt. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.

Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.



700 resistance, 5.1% vampire and 450 strike back.

But do not worry Lingguang Armor is not necessary.

(Thanks to the anti-injury, is still a must)

We know that this version of the anti-injury Properties challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the feedback of properties against injury. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.

Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.

So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-injury, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.