2013年3月4日星期一

Diablo 3 Experience as a Monk



Mood: What makes me Diablo 3 like this?

More than a good monk wrist, but crit it said good crit. All clouds did not crit crit affixes heavy wrist over large parts of the right to destroy the entire design.

However, even this design is only to reduce frustration, it is not enough to make the Diablo "fun".

III "fun" equipment systems

How will the "fun"?

Fun only from those able to break the rules to limit the incidental elements, and not from the shriveled inevitability elements.

From that point, Diablo and equipment design failure, even 1.04 after legendary equipment design, the vast majority to be a failure, because it does not reflect the uniqueness legend has. For example, the typical two popular equipment:

Mood: What makes me Diablo 3 like this?


Everyone with them, because of an "impossible helmet IAS, and the other has to fight to guarantee a ultra-high storm damage and Socket. Not fun, however, had to use, because they are the best, almost irreplaceable from angle to increase the attacking force.

Twilight RCC all non-suit helmet, while Aunt ax sentenced to the death penalty for all hands and arms (of a Guards god hammer excluded). If the one thing everyone is using, and that means diversification of design failure, and the reason why everyone but only because of the pursuit of a pile of numbers, what I 9 more attack speed than you, you more than I crit, and how boring it can not?

In this sense, all popular legendary design failure, it should never have existed.

What is a successful design? Let the the affixes "legendary" up! Successful design is not without, but was drowned.

Mood: What makes me Diablo 3 like this?

Three hundred strong spear "and" History of exactly Buddha Maul is a good example of the legendary equipment worth should come from a completely unique Impossible affixes appear on other equipment, making this legendary equipment and specific build with them will produce a new play.

Plus 50% of the Hatchet injury, will release Lightning attack, this is a very cool design. I chose these two pieces of equipment is because they are a representative can affix system and skill system try interactive occurred, other means unique trigger effect to give play to bring the change.

Similarly, we envisioned under not more than a Socket, but like Lin Dengjun as a stone the the Mitsuya Heliconia lion or heightening Storm Shield Block but a certain probability invincible. If only one direction, so that the basis of affixes normalized rare equipment owned by the legendary equipment legendary affixes. Equipment designed in line with this thinking, the absolute than just playing the numbers game and equipment to be "fun" and more.

However, Diablo 3 numerical system lie in the design ideas on a mountain.

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