2012年12月27日星期四

Guild Wars 2 WinterFest Human Raiders


Guild Wars 2 WinterFest human copy of the main city of the second leg of Raiders


Guild Wars 2 toys Masters Tixx Tyria travel the journey started two o'clock yesterday, the first stop was the Hill, the main city of Warri, followed by human, chalcone, Norn, Asura, last lion arches (activity specific itinerary) Tixx each to a main city will not like toys to the residents here, and bring a new copy of a copy of Hill Warri has ended today introduced a copy of the human play, with a look!

Vegetative copy of in the toys Masters Tixx the toy factory are the new copy, so the terrain is still the same, the entrance to the human copy to leading novice at the exit of the map in the main city of the human, 2 to enter, if human main city do not know how to go, first by their own race, the main city of the asura sent to Lions Arch door, then through the door of the lion arches Asura transmitted to the human main city of Divinity's Reach, you can participate in a copy of the . Miss this copy does not matter, because when a copy of all the other toys masters to the lion arches will unlock that time together experience can be.

The following text, this copy is divided into six stages, first came to the main city of mankind, a lot of people-based Friends of the course is based Friends called on together inside, not-based Friends of the Lone Ranger the direct hit Tixx lfg here on should someone set you up, and then directly into the copy.

Winterfest

Human a copy of the main city entrance

First stage:

Or first jump, this copy of all stages are completed at the bottom, and copies of all relative vegetative simple, the first stage is to grab the gifts hand holding a gift from these mice, kill them After the gift will fall to the ground, pick it up handed the designated NPC at like, of course, if the ground is a gift you can directly pick up to pay.

Winterfest

Rid of it!

Winterfest

Grab their gifts!

Winterfest

Below blame a lot of attention to roll Do not be killed ... the mouse was brutal; collected after second stage
Second stage:

The main purpose of this stage is to use environment-specific weapons white toy little princess turns red toy little princess before the start of the stairs from the second floor to the first floor to pick up an environmental weapon, task prior to the start will be the location cue, the left side of the map, as shown:

Winterfest

To pick up a skill, spray it on the front of those white toy Princess

Winterfest

Our aim is to white toy princess becomes red like a little princess on the right! Done after the third stage.

Third stage:

This stage is relatively simple, the simple task of defense, rushed mice kill can progress bar to read the full task completed.

Winterfest

Standing within the range identified on the map, broke into the strange dry point on

Winterfest

A total of about four or five waves look like, no difficulty killing. Top right of the progress bar is full, can enter the fourth stage.

2012年12月19日星期三

Diablo III terminology dictionary


CHD: storm damage, "critical hit damage," the abbreviation "CD" is more commonly used. See: "CD".
Commodity: Commodity, usually refers to the bulk items (especially in the auction house to sell), for example, the page, and precious stones.
Cookie Cutter: conventional play, typically used to describe a regular role plus point play, proved to be very reliable in the case of the vast majority of the game play.
Crit: Crit is an abbreviation of "critical hit chance". See: "CC" and "CD."
CM: critical mass, "Critical Mass," the abbreviation, which is a passive skill of the Master. It is mainly used to significantly reduce the cooldown crit. See: "CC" and "CD."
C / O: quote, the abbreviation for the "current offer", which is a term used in the transaction, is used to describe the players bid on an item. See: "OBO".
Danetta: Dani Radha's Creed suit the abbreviation for "Danetta" packages including Dani Da blame evil and Dani Da revenge two demon hunter exclusive single hand crossbow.
DH: Demon Hunter, the abbreviation of "Demon Hunter" is an agile remote role in Diablo 3.
DM: Dead heritage, "Dead Man's Legacy," an abbreviation, which is a dedicated high-grade demon hunter legendary Quiver.
DOT: continuing injury, is an abbreviation of "damage over time", refers to the skills or abilities, damage caused by X in Y time.
Doubled It: double word from the Diablo 3 game director Jay Wilson told IGN interview:
"Internally, we have such the super Niubi sparkling test group - we Blizzard has a lot of high-end players - to test purgatory, then I adjust to them that the point of challenging enough, Blizzard's Jay Wilson told IGN said. "Then we (then difficulty) double. Because we know that, no matter how strong we are, our players will always be stronger. Focus on maximizing difficulty."
For mass group of players, this sentence is now mainly used to open some irrelevant or bitter joke, such as "I go to McDonald's, point a cheeseburger ... and then double or auction house fees should is 7.5%, but the Blizzard to double it. (See: "Tinfoil hat").
DPS: Damage Per Second, an abbreviation for "damage per second". This reaction is usually a role in the overall attack ability.
DS: Diamond skin, playing an abbreviation for "Diamond Skin" or instantaneous shadow for "Dashing Strike" abbreviation, former Master of the skills, which Monks skills.
DW: dual wielding abbreviation for "dual-wield" means a role equipped with two one-handed weapons.
E: elite, an abbreviation for "elite". The cooperation game players usually type "e" to inform their players suffered elite. The same applies to the champion and rare monsters. See: '1 '.
EA: energy armor, the abbreviation of "Energy Armor", a mage own skills. See: "FA" and "PA." Not to be confused with the EA.
EHP: effective blood volume, the abbreviation for "effective hit points" or "effective health the pool." This reaction is usually a role in the overall defense capability.
Epeen: loading force, the abbreviation of "electronic penis". The word is usually with such words such as "show off", "bragging" or "show off" means that players exaggerate their strength or ability, usually boasted on the Internet with a condescending attitude.
Epic fail: failed, when a player or a team of other factors in the game content or the game disappointed. Often caused due to death. See: "Fail."
FA: power armor, the abbreviation of "Force Armor", which is the Master's own energy armor runes. See: "EA" and "PA."
Fail: failure, used to describe the feeling of a player or a team game. See: "Epic fail."
Farm: brush brush used to describe kill monsters to obtain items and loot behavior. See also: 'Gear,' 'Loot' and 'Run.'
FOT: ponley boxing, abbreviation for "Fist of Thunder", the monks of exclusive skills.
FT: In exchange, the abbreviation of "for trade" refers to a player used to exchange items with other players. See also: 'ISO' WTS,'' WTB 'and' WTT. '
g: Goblin abbreviation for "goblin", sometimes abbreviated as "gob". In cooperative game, players use this word to remind his teammates found a treasure goblins.
GAH: gold auction house, an abbreviation for "gold auction house." This is the default auction house in the game, so the items can gold be bought here. Participate: "RMAH."

2012年12月15日星期六

Guild Wars 2 emergency team Secrets

 A community how to handle the game BUGIf you've ever seen in Guild Wars 2 official forum from the the ArenaNet staff of the "red paste, then you are likely to know we are heading in the team is doing what. Without further ado, I would like to introduce emergency team, and detail how we are handling bug!
What is the emergency response team? We are doing what?
Emergency Mission is a close-knit team united with the developers, they almost from the various departments of the company. We will be adjusted according to the technology needs of the members of the team, but our team's goals in a large extent, it is the same:
Repair cheat: these as part of our day-to-day responsibilities, has the highest priority, and we want as much as possible to fix these problems quickly and effectively to protect the game. To this end, the team most people usually spend some time to browse the forums and outside the network, and to timely submit the list to get a new cheat Report view external mailbox and forum bug.
2. Repair the high-priority game bug: Although the emergency team is not responsible for all of the bug fixes in the game, but we have to deal with one of the most. For example, maybe you remember the 11/15 update a lot of balance changes, most of these are completed by the emergency team.
Tracking the player concerned, and in accordance with these problems, minor modifications in order to improve the quality of the game: As previously mentioned, when we do not have the time to fix the bug, we will look at the Forum or play games, listen to the players to discuss the issues . According to the discussions and recommendations of the players will be game new improvements and add new features. If these issues need to be higher than our ability to further processing, we will issue to the other team to consider.
4 to add some new content to extend the role of the process: While other teams solely responsible for the new content to expand the game, but the emergency team will also be responsible for some of the content added, such as monthly achievements. Although we can not tell you in more detail what will be released next, but we can tell you that the emergency team will game some other modifications.
The emergency team decide how each update which bug fix, what cheat you want to remove, which functions to be applied?
In order to find out the game bug, we use a bug tracking database and a priority system. Worked in the computer game industry, people know that this process is similar: Each bug in our system based on the seriousness of the problem, according to how many players or how many systems affected in order of priority. For example, landing not crowded server and very obvious problem will be ranked in the first or second priority position, and text problems and small visual bug usually on the third or more after the priority position.
To fix the bug in the process of what?
"Guild Wars 2" bug and cheating repair is usually related to a different team of developers, with systematic cooperation will affect all aspects of the game. Been reported from the bug or cheating to the problem is repaired, where there are a lot of steps, ultimately to produce quality content, and can not lead to more problems.
When we receive a bug / cheat report, we are the first thing to do is to investigate and make sure that A: We can continue to trigger this problem or to find out the cause of the occurrence, B: write the information about the bug to the right developer to modify. Then is investigating the bug and handed over to the appropriate developers handle after quality assurance procedures to ensure that these bug resolved does not raise new issues. In other words, once the bug appeared and Report, we will often concerned about the bug, bug fixes or cheating involves a lot of steps, but also to ensure that does not lead to new problems.
Why not fix XXbug, or not to remove XX cheating?
We try to resolve as many issues as possible in each game update, but we have a strict deadline to ensure that all of the repair process have the time to go again I developed. We have been in the process of improving our emergency team often tell the other team to work together to improve our workflow and the tools we used to collect data. Although these changes are not always visible external, but these are constantly occurring.
After the emergency team will do?
Once we completely eliminated a serious bug in the game, we will have more time to focus on other parts of the game to make the game better! As soon as possible in order to help us do this, please continue as clear as possible to report the bug and cheating. We are busy with the game, so I can not reply to all questions, but we will continue to pay attention and listen to everyone's opinion, to consider all the issues raised in each update.
Thank you for your support! We sincerely thank you for your Report the bug help us improve the quality of the game, and we hope to continue to enhance the experience of "Guild Wars 2", to make the game in the next few years, more and more fire!

2012年12月5日星期三

Jay Wilson: PvP Bowen delayed!


Jay Wilson, a PVP Bowen upcoming release of Twitter for all Diablo fans look forward to endless, but not good not bounced Blizzard Blizzard, remember when game postponed Offering thing I read Soon was too Soon this? PVP Bowen and she did not let us "disappointed" again delay the release!

Bowen have and so on, this Very Soon I said some fast, there have been some very complex situations, Bowen forced to postpone. "

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2012年11月29日星期四

Blizzard small functional test is about to begin

We are about to begin Battle Network the small function test (mainly related communications and landing). As part of the test, you may login "Diablo 3", "World of Warcraft" and "StarCraft 2," Blizzard UI subtle changes.

"Diablo 3" 1.0.6 patch including test data, but does not affect your gaming experience. The future be the "World of Warcraft" and "StarCraft 2" similar data test.

Please note that the current test is limited, but we will as far as possible by inviting everyone to participate to the test. We look forward to provide you with more information about the war net, stay tuned!

2012年11月19日星期一

D3 Goblin harm "immune" answer

Some players said he found a Goblin attack may occur "immune". In this regard, the Community Manager Lylirra answer.

Why is it that when my Goblin caused 400,000 injuries, and then he will be in 1-2 seconds immune injury and fled before being hurt again, again after immunization?

If I can be two to kill a Goblin, I can do it. Especially I go to catch up, hit what, you can not hurt it again, it ran 15 the fanatical believers masses then I was blown away. I always feel that every time playing. : (

Immune design, which is to ensure Goblin their effect can be well done (so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.

The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. In my understanding, the immunization should only occur in the fighting began several contacts, you can go to the Bug reporting forum submit a report.

2012年11月3日星期六

Diablo 3 damage reflect adjustment in next patch

1.0.4 Most players do not think anti-injury will affect their own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they encounter anti injuries strange fraying. The battle lasted longer, the players are more anti-injury hurt. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.

Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.



700 resistance, 5.1% vampire and 450 strike back.

But do not worry Lingguang Armor is not necessary.

(Thanks to the anti-injury, is still a must)

We know that this version of the anti-injury Properties challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the feedback of properties against injury. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.

Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.

So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-injury, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.

2012年9月27日星期四

Delevel explanation for Guild Wars 2

Q:I had some questions- why do you automatically delevel when you go into a lower level area? It makes it hard to help people out and irritating because I took the time to get to that level to only be deleveled. Also, in Guild Wars 1, you could hire mercs to join your group & fight. Have they taken that away in GW2? Thank you.

A:No heroes or henchmen in gw2, i thought it would be a problem but turns out you don't really miss them. Works just fine without them! When it comes to deleveling when entering a lower-level area, I think it's good. You are still better since you have better gear (which makes a big difference!) but you can't just walz through as if you're superman. =) Which in turn means you can get challenging and fun gameplay even in lower-level areas, though you yourself is of a much higher level, and play together with low-level players on the same terms.

2012年8月12日星期日

Stress Test Problems of Guild wars 2


ive participated in betas in stress test that had 3-6fps making it completely unplayable I think we are going to see some really smooth speeds on launch. 10-20 fps during a stress test if thats your low numbers then expect some great speeds during launch. Im sure arena has this down to a science from watching and taking notes on what went wrong , what went right with recent launches and have came up with a good game plan. The last few big MMO launches have gone really well. For those that always compare everything to WOW as a reference they made huge mistakes on their initial launch and some servers had been loaded with too many people and players spent several hours or not able to log in to certain servers and then they had servers that you couldnt find people to play with because pop was so low. Now launches are pretty smooth and they start with a low number for a pop cap but thats only to spread people across several servers and usually they lift the pop cap some as other servers fill up.

alright, fridays stress test lagged ppl out yes, why? because they were working on the servers trying to break it to see how much a server can handle. todays stress test there were alot of people playing with little to no lag. so they probably found out how much a server could take and fixed that. also if you lag out on pvp.. dont blame the game, its your internet im sorry but it is.

If end up being on high pop server or full server..it wont be like that for too long if pop caps are done correctly and of course most people only make it to max cap and never play again . then there is us the hardcore players that stay do end game . do pvp foreverits not necessarily peoples internet. For those that had great speeds and no lag then other experienced the rubberband effect on that and would experience a lot more lag.

2012年8月9日星期四

Guild Wars 2 Stress Test on August 9 and GW2 FAQ

why everyone is getting worked up over the time of the stress test. We're just over 2 weeks away from getting 24/7 access to the game. Lets let the devs have a convenient time for them so they are alert and focused on making the game as.

no one said there won't be one either. it follows that since there was one last week, there's one this week, there very well be one next week. I'm sure they want to gather as much info on stability before launch as they can. but hey, i've been wrong before, and i certainly will be again.
about a minute ago · Like

I just received my beta code for Guild Wars 2 a few days ago... are there any more beta weekends coming?

no, but there's a stress test today 12pm- 4pm PST.
stress tests are similar.. but they are only for a very short period.. what said is partly true.. last week they had a stress test, this week they are having one (but they are not set to have them every week or so, only when they fell they need them) the stress test coming up only goes for 4 hours.

I know many are debate about DX11 and DX9. But I would like to know if the game will support true Crossfire and SLI - would be very bad if they didnt. In the beta the game was smoother with SLI and Crossfire disabled.

Graphics optimisation is one of the last things to go into a game. Last stress test saw a jump in graphics functionality mid way through. We may (or may not) see similar today. From memory it seems that they did say that they planned on full sli support by launch. If it was true it would have been from something I read here from at least a few months ago.

Hi, I have a question, I want to join my brother in other server, do I need to buy the in-game Gem to switch server in this stress test? Thanks in advance.
No need to spend money on gems when they will be wiping all character info before launch. If your brother is on your friends list, you can join him in his server for free. The only restriction is that you cannot play WvW, and you will not get his server buffs (only your server's buffs).

Not sure if it'll be active in the stress test, but there will be a free guesting service at launch, which will let you temporarily move onto a different server. We haven't seen it yet in the betas though. The only restriction I know for certain is you can't do the World Vs. World PVP when guesting. For that, you'd have to get gems and do a server transfer.

Yes we will Sylv, the thing is, I really want to play with my bro during the stress test later on, although is only for 4 hours, because last BWE3 we played at different server, my server was full he cant join me that time :(