2012年11月29日星期四

Blizzard small functional test is about to begin

We are about to begin Battle Network the small function test (mainly related communications and landing). As part of the test, you may login "Diablo 3", "World of Warcraft" and "StarCraft 2," Blizzard UI subtle changes.

"Diablo 3" 1.0.6 patch including test data, but does not affect your gaming experience. The future be the "World of Warcraft" and "StarCraft 2" similar data test.

Please note that the current test is limited, but we will as far as possible by inviting everyone to participate to the test. We look forward to provide you with more information about the war net, stay tuned!

2012年11月19日星期一

D3 Goblin harm "immune" answer

Some players said he found a Goblin attack may occur "immune". In this regard, the Community Manager Lylirra answer.

Why is it that when my Goblin caused 400,000 injuries, and then he will be in 1-2 seconds immune injury and fled before being hurt again, again after immunization?

If I can be two to kill a Goblin, I can do it. Especially I go to catch up, hit what, you can not hurt it again, it ran 15 the fanatical believers masses then I was blown away. I always feel that every time playing. : (

Immune design, which is to ensure Goblin their effect can be well done (so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.

The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. In my understanding, the immunization should only occur in the fighting began several contacts, you can go to the Bug reporting forum submit a report.

2012年11月3日星期六

Diablo 3 damage reflect adjustment in next patch

1.0.4 Most players do not think anti-injury will affect their own Farm affixes. But to 1.0.5 due to the introduction of the monster strength, a lot of players when they encounter anti injuries strange fraying. The battle lasted longer, the players are more anti-injury hurt. If recovery means, equipment and programs are not timely adjust, it will be difficult to cope with.

Community Manager Lylirra said they also believe some areas for improvement in the current anti-injury, they will continue to consider how to change this affixes.



700 resistance, 5.1% vampire and 450 strike back.

But do not worry Lingguang Armor is not necessary.

(Thanks to the anti-injury, is still a must)

We know that this version of the anti-injury Properties challenge is a little high for some players, so we in the 1.0.5 release have been closely watching the feedback of properties against injury. Overall, the property damage has not changed, but rather because the monster strength of the system, due to the monster increase in the value of life caused.

Due to the the monster high monster strength, a higher value of life, the battle of time is not only longer, the players also need higher output in order to kill the target. Of course, this means that the probability of you being attacked anti-injury more. Therefore, in view of the patch before, players can ease kill anti injuries strange there are a lot of the value of life, is now fighting a long time, players will not be so comfortable - at least, difficult to adjust the equipment or programs.

So, we agree to make some changes. For example, such as the pet cause of injury no longer be returned to the players. We also try to changes the mechanism of anti-injury, the monster can only be activated periodically and sustained burst (not always activated), but everything is not yet a final decision.